Archive for the 'Inside the Vault' Category

Inside the Vault: Ricardo Gonzalez

Posted by acheng on August 26th, 2008

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Ricardo Gonzalez, programmer, is today’s Inside the Vault profile.

What’s your job at Bethesda?
I’m almost positive that what they pay me for here is “interface programming”. That is, I create, maintain, and polish that thin, delicate membrane that resides between the game world and the real one. There’s a glut of information and goings-on in our games that I’m told is very important and it’s my job to see that it gets presented to the player in some semblance of order. I also get bonus points if it looks pretty and if it doesn’t crash the game. To date, I think I have 3 bonus points.

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Inside the Vault: Brian Bloomfield

Posted by acheng on August 19th, 2008

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Today’s Inside the Vault features Brian Bloomfield from our QA dept.

What’s your job at Bethesda?
Quality Assurance Project Lead

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Inside the Vault: Rafael Vargas

Posted by acheng on August 12th, 2008

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After a long summer hiatus, Inside the Vault is back with artist, Rafael Vargas.

What’s your job at Bethesda?
I get to do what I love the most, which is building and designing environments. In my previous work experience, as well as much of my free time, I am devoted to creating spaces and architecture. So I guess that makes me by now a World Artist.
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Inside the Vault: Tony Greco

Posted by acheng on July 8th, 2008

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On Inside the Vault today, our subject is Tony Greco, one of our world artists. During development, Tony’s test cells are among the best to visit. He makes lots of cool unique items and you can find them all in his test areas — you know, the amazing stuff that you get as rewards for quests or after fighting a tough boss or [Fallout 3 stuffs we can't talk about], imagine all that awesome loot in one place. Hmmm….

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Inside the Vault: Cory Edwards

Posted by acheng on June 26th, 2008

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Inside the Vault welcomes Cory Edwards, world artist, to answer a few questions about his work and his life. He has done some amazing work for Fallout 3. Cory is also our resident 3D Max guru.

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Inside the Vault: Angela Browder

Posted by acheng on June 4th, 2008

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Today’s Inside the Vault is about Angela Browder, associate producer. Angela is actually a lawyer who would rather work here — though her only legal experience was working with Robber Barons and Railroad Tycoons, which actually sounds pretty cool to me. Though, I bet if you asked most lawyers, they’d rather be working on videogames.

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Inside the Vault: Dan Teitel

Posted by acheng on May 29th, 2008

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Today on Inside the Vault, we talk with Dan Teitel. Dan is one of our interface programmers. Interface programming requires lots of iterating since user interface feedback can be subjective, and our interface programmers are especially good at getting features in so we can try them out quickly.

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Inside the Vault: Liz Beetem

Posted by acheng on May 21st, 2008

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Liz Beetem is our subject today on Inside the Vault. She joined us last year as an art intern and performed so well that we’ve offered her a full time position as a character artist. When you are trying out all the interesting outfits available in Fallout 3, think of Liz.

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Inside the Vault: Emil Pagliarulo (Redux)

Posted by acheng on May 8th, 2008

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This week’s Inside the Vault revisits Fallout 3 Lead Designer, Emil Pagliarulo. I thought it would be fun to do a Q&A that was a bit different. So, before heading down past the break, gentle readers, let me know if this slight change of pace is a good one or not. We have lots more Q&A’s with developers on the team coming up, too.

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Inside the Vault: Jean-Sylvere Simonet

Posted by acheng on May 1st, 2008

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Bonjour! Today’s Inside the Vault is with Jean-Sylvere Simonet, our resident French programmer. I took four years of French in high school, so to make him feel more at home, I often converse with Jean in his native tongue.

Ashley: Bonjour!

Jean: Bonjour!

Ashley: Je m’apelle Alain! (Alain was my “french” name in Madame Boucher’s class)

Jean: <French stuff>

Ashley: Bonjour!

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