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Just a brief note for today. Emil sat down yesterday with Kris Graft from Next-Gen and some of his colleagues for a discussion on all things gaming. You can hear the results of that session in a podcast over on Game Theory where Emil chimes in a variety of topics.

In addition, Kris posted a short interview with Emil over at Next-Gen that covers some of the discussion from the podcast, such as:

Next-Gen: Because it’s different for every game designer, give us your idea of what storytelling is in games.

Pagliarulo: I think it changes all the time. I think even with the release of GTA IV it has even changed again. Who knew that GTA IV would progress narrative in videogames. I don’t think anyone saw that coming. But for me story in videogames is about writing for the medium. It’s getting people who understand videogames and how to craft a story for videogames, so that you have a mix of a solid narrative that the player can understand and be involved with, while using the medium of a videogame to let the player craft his own narrative. I think there’s a mix of both, and you need to have people who understand the medium in order to do that, or to give the player what they want in that regard.

Something to say?



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