Elder Scrolls Mod Interview: Reneer

 

Reneer_and_CS.jpg

This week’s interview is with Oblivion modder Reneer. Currently studying psychology at the University of Michigan, Reneer enjoys modding Oblivion when his schedule permits. I thought I’d ask him if he was in the running to become the next quarterback for the Wolverines, but when he explained to me that he’s blind in his right eye, I figured he’s better off modding in his spare time.

What do you like most about modding Oblivion?
What I like most about modding for Oblivion is the community — if it wasn’t for their suggestions and encouragement, I certainly wouldn’t have gotten as far as I have. I am always astounded at how supportive and appreciative they are of the work that modders do.

What other games do you mod?
None, currently.

Within our forums, you can see plenty of mods that you’ve worked on. How many completed mods do you think you’ve done?
I think I’ve done around 8 user-oriented mods. Only a few of them are truly complete — those are the ones I either don’t have the time to work on, or I consider them feature complete. Though I am always willing to go back and fix older mods if there is a bug.

On the projects you work on, how many would you say actually get completed…or at least completed enough that you’re satisfied.
I have a handful of derelict mods sitting on my computer that were never finished either because I lost interest, or the mod proved too complex. Though I occasionally revisit old ideas to see if new insights can be brought to bear to help complete them. On my released mods, I try to work on them as much as I can, though classes get in the way a lot of the time. Ok, most of the time.

If you was just one mod of yours that you’d recommend members of the community download, what would it be?
In terms of pure features, I would say my Guard Overhaul Mod, but in terms of overall stability and usefulness, I would recommend my Training Mod.

Do you have anything new in the pipeline that you’d like to announce?
I tend to dislike announcing any of my upcoming mods before they are at least working in-game… but I do have a few neat ideas that I’m tinkering with that could really change the way people play Oblivion.

I was just reading about your corpse mod…do the corpses get infested by bugs and other animals? If so, that’s cool!
Corpses currently don’t get infested by bugs and other animals, though that would be pretty cool.

If you were to do a total conversion mod with Oblivion, what type of universe would you put it in?
Oh wow. I’ve always been a fan of Sci-Fi universes, so I think it would be something along the lines of a Firefly-esque universe.

What are your favorite games of all-time…both to play and to mod?
One of my all-time favorite games to play is probably the Starsiege: Tribes series, along with Team Fortress 2. I did a bit of modding for Tribes 2, but it never really took off. Oblivion has been the real eye-opener for me in terms of what support a great community can bring towards encouraging the use of mods.

Can you pitch to me your ultimate game idea?
My ultimate game idea would be something along the lines of a peer-to-peer MMO, with a focus on living and interacting in a social role rather than the more combat / conflict oriented MMORPGs such as World of Warcraft and EVE.

13 Responses to “Elder Scrolls Mod Interview: Reneer”

uh anyone tell him about second life or Home their goes his ultimate game idea

“…something along the lines of a Firefly-esque universe.” ~Reneer

Firefly FTW! :D

Great stuff - downloading the corpse mod now. :)

GO BLUE! :)

Woo! Nice interview!

I’m with him on the last idea. As a woman player, I’d like to see the more softer aspects of Oblivion expanded on and made into an MMO - crafting, socializing (with NPCs and other players), hunting, fishing, house decorating :P alchemy and herbalism, collecting, and questing, without all the combat. I fell in love with Oblivion because even though there are the harder aspects, the storyline and other features makes it so great. I think crafting is my favorite thing in WoW. No. Fishing. :D

Paul:
Second Life (I have no PS3 so I can’t exactly play Home) have no storyline / structure behind them. Especially Second Life. It’s a jumble of mixed-up, really non-consistent areas that have no overall theme.

Everybody else so far:
Thanks! ^.^

[I was just reading about your corpse mod…do the corpses get infested by bugs and other animals? If so, that’s cool!
Corpses currently don’t get infested by bugs and other animals, though that would be pretty cool.]

CORPSE MOD uhhhhhhhh….

Gonna have to check the updated version see how it plays compared to the original I downloaded ages ago. Very nice use of ingame resources to make the decomposition effect.

Thanks for the brutal realism of it all.

Reneer sorry thought you ment a game like second life or home but i didnt no you ment it would have a storyline if you read that last part you might see how i got that idea

No need to worry, Paul. I was simply refining my answer a little bit.

Excellent interview Reneer, and please keep up the great work! I still have to try out your Guard Overhaul soon. Probably by April. :)

Great interview of a modding legend! I can’t wait to see what you come up with next, man! :)

Great interview, Reneer!

I love the idea of a really interactive MMO, were, besides questing with friends, you just could go to the tavern in the evening and chat (on role) with friends and strangers alike. No name tags and silly abbreviations. Talk to the people and get to know them. Every avatar unique. A world involving politics, economy and conflicts that are influenced by the players.

Guess we have to wait for that some more years. I’m sure it will happen one day! Maybe brought to us by Bethesda…

Greetz! Darina

Good Interview Reneer

keep up the good work has always

Something to say?



Send us your comments here. We ask that you simply stay on topic, respect other people’s opinions, avoid profanity, offensive statements, illegal content, and anything else that might otherwise violate our standard terms and conditions. Please understand that we reserve the right to edit or delete comments for any reason we deem appropriate. This is a moderated blog and comments will appear if and when they are approved. Please do not submit the same comment more than once.

The opinions expressed here are not necessarily the opinions of Bethesda Softworks and we assume no responsibility for such content. Please do not post any private information unless you want it to be available publicly. Please see our privacy policy for more information.