
Thumbing through the April issue of Game Informer (be on the lookout for the Alpha Protocol cover), I was pleasantly surprised to see Emil’s Op/Ed piece entitled, “A Question of Character.” I suppose I should have known it was in there, but it’s hard to be thinking about April when you’re still in March. Anyhow, within the editorial, Emil explains the challenges and importance of creating believable characters in RPGs. Here’s a quick sample:
“If we accept that all video game characters fall under one of three literary classifications — prototype, archetype, and stereotype — it’s easy to see the appeal of the archetype. This is the established, easily-understandable character model. The badass space marine or seductive sorceress. The prototype, while imaginative and interesting, is too easily viewed as ‘weird,’ and that means inaccessible. The stereotype? Overused, oversimplified, and more often than naught, offensive.”
Want more? Keep an eye out for the April issue of Game Informer.
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Emil’s words are great! Much like a book, who wants dull characters that one can predict, and who wants people that are not REAL? Emil seems to get what a character should be, this gets me rather excited for FO3.
Left by OblivionMon on March 19th, 2008